![]() DD is the type of game where there's an answer to everything, but you don't have enough room to bring EVERY tool. The more Dodge an enemy has, the more ACC you need, and so on.īy stockpiling Dodge rather than other stats, you may end up sacrificing something that would just, you know, kill or stun the enemy without you needing to dodge anything, or allow you to act before the enemy does. Between stress resist debuffs, high crit chances, and the chance to inflict The Worries (for +30 stress), they can easily stack a huge amount of stress or even an Affliction on their own within a. The more accurate an enemy, the more Dodge you need. Ghouls are ruthless and difficult enemies who primarily rely on being hard to kill quickly, while they stack as much stress as possible. After 700+ hours of avoiding Dodge like the plague, I've no regrets, so rest assured there's plenty of other options.Īs Pyro said, it mostly just boils down to "ACC - DODGE = Hit Chance", give or take a hidden variable. He has a huge amount of speed, making him almost always the first one to act and his attack increases the stress of the hero by 15 points. If you hit a wall later on for any reason, consider trying different strategies. There's a number of enemies you should watch out for while in the Ruins, such as: Bone Courtier - this bone, weird-looking fella equipped with a dagger and a chalice is the biggest threat of the ruins. ![]() Now, you can still utilize this strategy if you like - it's not like there's one set way to win - but you just have to be mindful of it. Hell, it will still be RNG even if capped thanks to hidden rolls. No.2 will win almost every time, whereas Dodge (unless fully capped) is placating to RNG. ![]() Trying to make it harder for enemies to land a hit when they attack you.Ģ. User cuthedude uploaded this Darkest Dungeon Dungeon Crawl Enemy Ruins TV Tropes PNG PNG image on February 18, 2018, 12:13 am. Dodge in itself is not the best investment, really. ![]()
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